Upgrading light crossbow 5e11/18/2023 ![]() Split Damage Dice-This is a property that may be added to a weapon that is either at xd8 damage or xd12 damage. Semi-Lethal-A weapon with this property may be used to deal either lethal or non-lethal damage without penalty, as chosen by the user at the time he attacks. Nonlethal-A weapon with this property deals only nonlethal damage, ever. Knockback-A weapon with this property allows the user to not provoke attacks of opportunity when making a Bull Rush. ![]() This property may not bring a weapon's threat range below 18-20. Increase Threat Range-This property increases the threat range of the weapon by 1 for 1 slot. This property may not bring a weapon's multiplier above x4. Increase Critical Multiplier-This property increases the critical multiplier of the weapon by 1 for 1 slot. Each end of the weapon may deal a different damage type without costing any extra slots.įinessible-A weapon with this property may use dexterity for attack rolls even if it is not a light weapon. You must declare this ability before rolling damage, but you may wait to see if your attack hit or not before declaring itĭouble-A weapon with this property has a handle with a weapon on each end of the handle, and is treated as a one handed weapon and a light weapon when both sides are used in the same round. Weapon Property listing (if a weapon has a number listed under special, check this list to see what property that is):Ĭhargebreaker-Once per round, if this weapon is used to attack an opponent who used the Charge action on their turn, the weapon’s base damage is doubled. Crossbows may be fired out to 10 range increments, and may be reloaded with a move action. A character gets no Strength bonus on damage rolls with a Crossbow. Most crossbows require two hands to use (exception: Crossbows with the Light property may be used with one hand). Bows may be fired out to 10 range increments, and may be reloaded with a free action.Ĭrossbows-Crossbows are projectile weapons. A character gets no strength bonus to damage rolls unless the bow has the Mighty Property. Thrown weapons and slings are usable in melee with a -2 penalty to attack and damage rolls.īows-Bows are projectile weapons which require two hands to use. A weapon designed as a thrown weapon is listed under ranged weapon, and has a 50ft base range. It is worth noting a thrown weapon is different from a melee weapon with the throwing property, the throwing property grants only 10ft base range, and a weapon with this property is listed as a melee weapon. Both may be used out to 5 range increments, and reloaded/drawn with a free action. A character may apply their Strength bonus to damage while attacking with a sling or thrown weapon. Slings and thrown weapons require only one hand to use. Slings and Thrown Weapons-Slings and Thrown Weapons are treated similarly except Slings use stones as projectiles rather than throwing the sling itself. Apply 1½ times the character’s Strength bonus to damage rolls for melee attacks with such a weapon. Two-Handed-Two hands are required to use a two-handed melee weapon effectively. A One-Handed weapon may be used in two hands and gain 1½ times the character’s Strength bonus to damage. Add the wielder’s Strength bonus to damage rolls for melee attacks with a one-handed weapon if it’s used in the primary hand, or ½ his or her Strength bonus if it’s used in the off hand. One-Handed- A one-handed weapon can be used in either the primary hand or the off hand. Add the wielder’s Strength bonus (if any) to damage rolls for melee attacks with a light weapon if it’s used in the primary hand, or one-half the wielder’s Strength bonus if it’s used in the off hand. Light Weapons-A light weapon is easier to use in one’s off hand than a one-handed weapon is, and it can be used while grappling. ![]() Upgrading Your Gear (It's a Masterwork!) The thread has grown from there, so this post is being divided up into sections: Since then, that central goal has remained, but it has grown to also rebalancing the various Weapons and Armor out there in D&D. The goal was to allow players more customization in their weapons. It started out as a way to upgrade weapons via masterwork, rather than just getting a boring +1 to hit bonus. This has been an ongoing project that has gone through several itterations.
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